Back from out of the weeds…

Ever have one of those couple of weeks where it was hard to poke your head above the din and figure out what is going on?  Welcome to my last 2 weeks and job hunting.  I just thought I would update this blog today, as it is father’s day.

 

On the asteroids game, it is still going through some testing.  Recently I have noticed that every so often it gets a weird error when processing the sprite information, and I have been trying to figure that out.   No dice so far, but I think I am narrowing down on it.

 

Also, I did some work on the FxDeputy project and made sure that it was a bit cleaner, as I wanted to use it as a code sample for prospective employers.  This seemed to work, and it has benefited the project.  For the most part it was just cleaning things up, but was a good mind-numbing exercise for the end of a long day.

 

Between debugging and running FxCop on both projects, noticed that a couple of the rules that I had written had some problems when using nested classes.  This is proving useful in understanding how FxCop digs down into the code and analyses it.

 

Given some time in the next couple of days, hoping to add hyperspace to the asteroids game, and will detail that.

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